One persistent war
Everyone fights on a single shared server: one war, one map, one front line. Ground you take today is still yours tomorrow.
A PERSISTENT-WAR SPACE COMBAT SIM · IN DEVELOPMENT
ONE SERVER · TWO FACTIONS · ONE WAR AT A TIME
A cockpit space combat sim where every pilot — human or AI — flies the same war on one persistent server.
GET NOTIFIED ▸01 / SYSTEMS BRIEFING
Everyone fights on a single shared server: one war, one map, one front line. Ground you take today is still yours tomorrow.
Every fight happens from inside the cockpit. You are in the seat, flying the ship — not steering it from the outside.
A season runs about six weeks. One side wins, the map resets, and the next war starts clean. No campaign that drags on forever.
AI pilots fly the same ships under the same rules, so there is always a war to join. Online only — there is no offline campaign.
02 / THE FRONT
Two powers, a chain of contested systems between them, and a front line that shifts as sectors change hands. Where it sits when the season ends decides who won.
03 / SPECIFICATIONS
YOU READ A SHIP BY ITS SHAPE, NOT ITS PAINT.
04 / INTAKE
Leave an email and we'll tell you when the first season opens. Occasional dev updates; unsubscribe any time.
TRANSMISSION RECEIVED.
You're on the manifest. One email when Season One opens — nothing before that.