A PERSISTENT-WAR SPACE COMBAT SIM · IN DEVELOPMENT

STARS DIVIDED

ONE SERVER · TWO FACTIONS · ONE WAR AT A TIME

A cockpit space combat sim where every pilot — human or AI — flies the same war on one persistent server.

GET NOTIFIED ▸

PC · ONLINE PERSISTENT WAR · SEASON ONE DATE TBD

01 / SYSTEMS BRIEFING

WHAT THE GAME IS

NET://SHARDONLINE

One persistent war

Everyone fights on a single shared server: one war, one map, one front line. Ground you take today is still yours tomorrow.

CTL://FLIGHTONLINE

You fly it yourself

Every fight happens from inside the cockpit. You are in the seat, flying the ship — not steering it from the outside.

CAL://SEASONSCHEDULED

Seasons that end

A season runs about six weeks. One side wins, the map resets, and the next war starts clean. No campaign that drags on forever.

AI://PILOTSSYNCED

The war is never empty

AI pilots fly the same ships under the same rules, so there is always a war to join. Online only — there is no offline campaign.

02 / THE FRONT

THE LINE MOVES

Two powers, a chain of contested systems between them, and a front line that shifts as sectors change hands. Where it sits when the season ends decides who won.

MAP://NARROWSLIVE
LEGEND◯ CADENCE    ▪ TESSERA    ─ CONTESTED

03 / SPECIFICATIONS

TWO FACTIONS, ONE RULE SET

SPEC://FACTION-COMPAREONLINE

CADENCE

TESSERA

HULLS
Open-frame truss construction.
Sealed solid-slab construction.
PLAYSTYLE
Sustained pressure. Keeps coming.
Decisive spikes. Picks its moment.

YOU READ A SHIP BY ITS SHAPE, NOT ITS PAINT.

GET NOTIFIED WHEN SEASON ONE OPENS ▸

04 / INTAKE

SIGN UP FOR SEASON ONE

COM://INTAKEOPEN

Leave an email and we'll tell you when the first season opens. Occasional dev updates; unsubscribe any time.

WE STORE YOUR EMAIL AND THE SIGN-UP DATE — NOTHING ELSE AGAINST YOUR ADDRESS. A HASHED IP IS KEPT SEPARATELY FOR UP TO 24 HOURS TO BLOCK ABUSE. NO ADS, NO PROFILING, NEVER SOLD. THIS PAGE LOADS ITS FONTS FROM GOOGLE.